Eco Kiddo
UI/UX Design | Course Project | 2022 Summer

Empowering parents to make sustainable clothing choices through smart label scanning and accessible recycling solutions.
Course COMP4511 User Interface Design and Construction
My Role UX/UI Designer
Team Adam H., Cindy L., Sheina E.
Timeline 4 weeks, Explore 1.0-2.0 Design October 2022
3 weeks, Delivered November 2022
Tool Figma, Balsamiq, React Native
Summary
Problem
Parents with young children are constantly buying new clothes and items and throwing out old ones as their children grow with rapidly changing needs. Though parents want be eco-friendly, their busy lives pressure them to engage in convenient buying and disposing practices that are not always the most sustainable option, increasing the chances that it will end up in landfill.
Solution
We aimed to develop a solution that helps parents make more sustainable clothing choices by enabling them to identify garment materials through label scanning and locate nearby recycling collection points via an interactive map. Through our research, we found that this approach best aligned with users' needs and primary pain points. While a second-hand marketplace for children's clothing presented strong commercial potential, concerns around purchasing pre-owned items remained. Ultimately, we prioritised reducing waste and promoting sustainable purchasing decisions, ensuring our solution effectively addresses market needs while having a positive environmental impact.
Eco Kiddo APP
User Centred Design Process
User Research
We did user research using IDEO card sorting methods, including interviews and surveys to identify our main target users and key features.
Persona and Journey Map
The persona was developed based on insights from our interviews and survey findings:
Parents prioritize quality and design over sustainability when purchasing clothes.
Many parents hesitate to buy second-hand clothing for their children due to hygiene and wear concerns.
Parents frequently buy new clothes, but often donate or give away old ones rather than selling them.
They value convenience and prefer solutions that fit easily into their busy routines.
While sustainability is not a primary concern when purchasing, they recognise the importance of responsible disposal.
Based on these findings, we created six personas and Journey Maps(only the parts I worked on are shown) representing our target users.
Empathy Mapping
Information Architecture and Low Fidelity (Paper) Prototype
After creating the information structure, we conducted user testing with 6 participants using a paper prototype (all in online mode because it was during an epidemic).
The initial version had 5 main functions: signup/sign in, fabric information, donation map, label scanning, and personal information(profile).
However, after user testing, we believe it is important to make it easier for users to make donations as well as simplify the process, and we should separate the pickup function (order management) from the map function.
Testing And Improvements
User Feedback

The changes we considered
Map Page
Asks user for location permission
Change the save location button
Provide directions to location/link to Google Map
Home Page
Removing of Search box because it is confusing on what users can search for
Profile icon or avatar and username to indicate users to click on that to navigate to Profile page
Sorting of fabrics at horizontal flat list/carousel
Learn page
Category/filters option
Type button is confusing
Show materials in a sorted/priority view
Enlarge text size when viewing a specific material
Scan label
Asks user for camera permission
Provide more instructions
Make Scanner button more prominent
Rethink about the navbar buttons
Should the navbar always appear so that user can access to the Home page directly?
Make material details pop up draggable
Link to learn page ?
Sign up
Remove remember me option when signing up
Booking pickup/appointment
Can users edit their booking pickup?
Do we need to rethink about the page layout and contents
Change the colour of the buttons
Change pick up wording at Nav Bar
Make plus button more prominent
Remove item and method options
Need more instructions and explanations when filling the details
Remove 1 recycled indicator in the order details page of 'order collection‘
High Fidelity Prototype
We conducted the first round of high-fidelity prototype testing with six participants. Based on their feedback, we refined the interface details, application structure, and logic, resulting in the final high-fidelity prototype.
Interaction prototype edited by Figma.
*All the content displayed on the page is done by me (team collaboration) or independently, and the part completed by team members alone is not displayed.